Public V0.2d +A new side project
Scroll down for the announcement.
Public V0.2d
New Content:
* Added "Hide" button in the quick menu. (Experimental, added due to feedback)
` Added animation effect for choice buttons.
* (kind of a bug fix)Added initialization for the choice variables during initialization. #NOTE: I have attempted to make this change as harmless as possible and it seems to be work like so during my test on it. But still, it MAY cause the players to have to replay the prologue of <Attraction > Route again to successfully progress to Chapter One when it's released.
* Added scroll function for the phone chat interface, this allows players to look at chat history when the phone screen is called. (Not in the Prologue <Before it All>) #NOTE: There will be an individual phone interface that allows players to do so anytime in the game session in the future, it's actually functionally completed a long while ago but I do think I need to refine its outlook before its available.
` Added a "Decision Review" screen called when finishing the prologue of <Attraction> and for every main route chapters in the future.
` Now you can skip the LOADING interface by pressing space key on PC, or clicking the "Loading" text on Android.
` Spark's eyes is now golden. Again like before.
Renew/Replace/Changes:
` Replaced notify.png. This usually shows up when you take ingame screenshots.
` Changed almost all the button sizes, mostly reducing the size.
` Changed the texts in information interfaces.
` Changed the method to define the version number for display.
` Changed the animation effect and overall position of preferences menu.
` Changed the method to transit between the interfaces in Extra Content category.
` Changed the appearance of "Behind the scenes" "My rambles" and the "changelog" interfaces.
` The external link icon buttons on the main menu now don't float around.
` Changed Glay's name colour.
` Changed Choice buttons' text size and xalign.
` Now the loading screen stays for 5 seconds instead of 6.5.
` Changed some button sizes. (reduce)
` Changed the attributes of text of the indicator.
` Changed the button sizes in the credit screen, fixed texts in the 'others' page.
` Changed the hover variant of the save slot image. It makes the hovered save slot more visible now.
` Changed the slider and button sizes in the preferences menu.
` Changed the appearance of the sliders in the preference menu.
` Changed the text sizes and positions of the prologue and Attraction routes.
` Changed the method of translating the buttons in the game_menu, "Preferences" is now "Options".
` Changed button sizes and spacings in the library.
` Changed text size in the About screen.
` Changed text size in the Credit screen.
` Changed text size in the Tutorial screen. #NOTE: However, the texts in the tutorial screen is still not corrected, hence why they're not yet translated.
` The date texts under idle save slots is now white.
Bug Fixes:
` Fixed the issue when the player enters the code of unlocking the black codebox it pop the code entering interface again.
` Fixed the overlength of the sliders in the preferences screen on Android edit.
` Fixed the problem that the player's preference to the quick menu wouldn't be saved.
` Calling back to the "Decision Review" of Added content: Added an variable in the prologue of <Attraction> that only gives in the initialization part to attempt to prevent fatal errors from happening. Though, it still might be problematic, and if fatal errors happens because of it, starting a new save would be the only solution.
` Fixed a text issue in the first-time script.
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Announcement:
Through a little bit of obstacles, I'm happy to announce here that the extension project of NastyLand -- <GRAVITY> is now confirmed.
Me, the sprite artist Leo and the proofreaders Will and Raineyul are all working very hard on it right now.
Unlike NastyLand, this project is native in English.
It's VERY experimental for a visual novel in terms of the visuals, staging, and just the way of how the story is told.
What I wish to do is make it almost like a combination/mashup of VisualNovel&Comic&Movie.
It's not a simple task, but we'll give our bests to deliver it!
The GRAVITY Demo will release soon, though what comes after that is a matter TBD.
Below is a few pictures of it, please do stay tuned~
Love can achieve anything, inspire anyone.
Files
Get NastyLand
NastyLand
What will you see? What will you know?
Status | In development |
Author | NastyZeus |
Genre | Visual Novel |
Tags | Adult, Bara, Fantasy, Furry, Gay, Magic, Nonlinear, Romance, secrets, supernatural |
Languages | English, Chinese, Chinese (Simplified) |
More posts
- Public. V0.2c + Announcements37 days ago
- Public Build V0.2b55 days ago
- Public Hotfix V0.2a Dec.0170 days ago
- NASTYLAND HIT 10K VIEWS IN ONE WEEK!73 days ago
- Public Build V0.2 Nov.2774 days ago
- Discovery of the Problem of Android Builds75 days ago
- Public Build V0.1 Nov.2477 days ago
- Hotfix Release Build.nov2378 days ago
Comments
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Looks promising, I definitely wouldn't mind another comic vn besides gh in my library.
thank you :3